Hi there, for this effect I used the puddles I made in Rivendell's floor patch. This is the exact same DS i'm using in Rivendell castle, which will make the water ripples stop once you move off onto floor tile #8 and/or floor tile #160 or into another of the shallow water tiles. Feel free to modify the DS to your liking, try not to splash others :P

Ripple in water effect by Corsyus
SHALLOW WATER ANIMATION
(0:100) When 6 seconds have passed, offset by 0,
	(5:3) swap floor types 144 and 145.
(0:100) When 2 seconds have passed, offset by 0,
	(5:3) swap floor types 145 and 144.

(0:100) When 6 seconds have passed, offset by 0,
	(5:3) swap floor types 146 and 147.
(0:100) When 2 seconds have passed, offset by 0,
	(5:3) swap floor types 147 and 146.

FURE WALKING IN WATER
(0:2) When somebody moves into floor type 144,
	(3:6) where the triggering furre moved into,
	(5:2) change floor type 144 to type 146.

(0:2) When somebody moves into floor type 145,
	(3:6) where the triggering furre moved into,
	(5:2) change floor type 145 to type 146.

(0:2) When somebody moves into floor type 8,
	(1:17) and they (moved from/are standing at) floor type 146,
	(3:5) where the triggering furre (moved from/is standing at),
	(5:2) change floor type 146 to type 144.

(0:2) When somebody moves into floor type 8,
	(1:17) and they (moved from/are standing at) floor type 147,
	(3:5) where the triggering furre (moved from/is standing at),
	(5:2) change floor type 147 to type 144.

(0:2) When somebody moves into floor type 160,
	(1:17) and they (moved from/are standing at) floor type 146,
	(3:5) where the triggering furre (moved from/is standing at),
	(5:2) change floor type 146 to type 144.

(0:2) When somebody moves into floor type 160,
	(1:17) and they (moved from/are standing at) floor type 147,
	(3:5) where the triggering furre (moved from/is standing at),
	(5:2) change floor type 147 to type 144.

(0:2) When somebody moves into floor type 144,
	(1:17) and they (moved from/are standing at) floor type 146,
	(3:5) where the triggering furre (moved from/is standing at),
	(5:2) change floor type 146 to type 144.
	(3:6) where the triggering furre moved into,
	(5:2) change floor type 144 to type 146.

(0:2) When somebody moves into floor type 145,
	(1:17) and they (moved from/are standing at) floor type 146,
	(3:5) where the triggering furre (moved from/is standing at),
	(5:2) change floor type 146 to type 144.
	(3:6) where the triggering furre moved into,
	(5:2) change floor type 145 to type 146.

(0:2) When somebody moves into floor type 145,
	(1:17) and they (moved from/are standing at) floor type 147,
	(3:5) where the triggering furre (moved from/is standing at),
	(5:2) change floor type 147 to type 144.
	(3:6) where the triggering furre moved into,
	(5:2) change floor type 145 to type 146.

(0:2) When somebody moves into floor type 144,
	(1:17) and they (moved from/are standing at) floor type 147,
	(3:5) where the triggering furre (moved from/is standing at),
	(5:2) change floor type 147 to type 144.
	(3:6) where the triggering furre moved into,
	(5:2) change floor type 144 to type 146.